Trialing Tutorial - Traps

The main skill in trialing is to find the errors in the ASR's and CRI's to enable you to follow the correct route. Traps can take many forms far too numerous to list (apart from the fact that there are new traps being dreamt up all the time) but here is a list of common ones for you to keep an eye out for.

ASR Traps.

CRI Traps

Left at MOWBRAY PL
Left into MOWBRAY PL
Follow MOWBRAY PL

The first instruction can be followed (you are able to turn at a sign), as can the third instruction if the sign is a fingerboard (ie: pointing one way - you go the direction the fingerboard is pointing). The second instruction cannot be followed, because it is not possible to turn your car into a sign!

Left at Mowbray Pl
Left into Mowbray Pl
Follow Mowbray Pl

The first instruction can be executed because you are turning at a specific physical object (the road Mowbray Pl). This time the second instruction can also be executed (you can turn into a road) but the third instruction cannot be executed (you cannot follow a road as it doesn't point anywhere the same as a fingerboard sign does)

Stay on this road until turning left into Mowbray Pl
Stay on this road

With the first instruction you must stay on the road you are on and not leave it until you are able to finish the instruction by turning left into Mowbray Pl. The second instruction is worse because you cannot finish the instruction until it is deleted by a check. Therefore, upon reaching the end of the road you are on you will have to do a u-turn (so that you can still stay on this road) and go back until you find the check to delete the instruction.

Be aware that in determining what this road is, you should take into account road markings at intersections (always follow the road markings) and the road surface (if this changes from, say, tarmac to gravel then this road has changed and you must u-turn)

Stay on Kitchener Rd

As you travel along Kitchener Rd you are fine, but then suddenly without warning the name of the road chances to Hurstmere Rd. There is no warning, the road still looks the same, there is no intersection as such, but the name of the road has changed. Therefore, to stay on Kitchener Rd you must do a u-turn. The only way to finish a stay on "named road" instruction is to find a check to delete the instruction.

Left at crossroads
Left at cross roads
Left at crossroad
Left at CROSSROADS

Of these four instructions only the first (and possibly the last) can be executed. Instruction two indicates you should turn left at some "angry" roads, instruction three tells you to turn left at the single road (there must be multiple roads for crossroads to exist). As the the last instruction it would not be executed at a set of crossroads but at the sign "CROSSROADS".

 

"Along the Route" Traps

There are some traps which can only be found while actually out in the car. These include:

 

Introduction | En Route | Traps | Example One | Example Two